The Ranger is one of the playable classes in Crowfall. The Ranger underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Ranger now can be played by several races, too.
You get used to the wind, the silence, the desolation. The burn? Aye, it’s bad. But when you stop feeling it – notice a sudden warmth in your fingers, your toes, your ears – that’s when you have to worry.
We are the Warders. Protectors of the Light. Heralds of Winter. I know! Bloody heroes, right?!
When a World is ready to give up its final breath, bleed out the last of its warmth... when there is nothing left but the graves and the ice and the Hunger… we go back. We go back for those too stubborn, too dumb or too weak to leave.
A few of them, we save. Most we put to the sword, or feed to the fire. If that’s the only way to save them from the Hunger, we burn em and shed not one tear of regret.
To be blunt, most men haven’t the stones for it.
I don’t give a damn for the Gods. I fight to keep the flame alive. The weak, flickering ember of Life…
While in Range Mode applies Controlled Breathing to you, which allows the regeneration of Energy while in Ranged mode. While in Melee Mode applies Wicked Intentions to you, which removes Energy regeneration however grants a chance to restore Energy on.
Hold to shoot up to 10 arrows towards your reticle that deal 1366 - 1849 + 10% Weapon Damage per arrow. Adds 10 Critical Hit Chance for 2 for each arrow that does not critically hit, effect is removed when you land a critical hit.
Charge an arrow and shoot it towards your reticle dealing 1791 - 2423 + 50% Weapon Damage. The arrow will chain to a second target whithin 6m dealing 1074 - 1454 + 30% Weapon Damage and then chain to a third target dealing 716 - 969 + 20% Weapon Damage.
Shoot an explosive trap at a ground location, which explodes when an enemy approaches it, dealing 815 - 1102+ 100% Weapon Damage as Fire Damage. Knocks Up all hit. Trap will exist for 60 seconds.