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Humans in Crowfall belong to the playable Races, which were introduced alongside with the newly added Classes in the massive reveal on May 18th, 2017. Before that, the game characters were categorized in a set of Archetypes, but this concept was abandoned.
Description[edit | edit source]
The most prolific of races, Humans can be found across all the known worlds, with cultures ranging from savage nomadic tribes to civilized societies led by philosophers and scholars. A short-lived but highly reproductive people, the Race of Man glories in the quest to achieve greatness. The cornerstone of humanity is to discover that which has not been discovered, to build what has not been built and to conquer that which has never been conquered. These traits have inspired Humans to become bold explorers, shrewd politicians and masterful kingdom builders, excelling equally in the arts of diplomacy, trade and warfare
By legend, Humans are said to be the youngest children of Arkon, Prince of Light, and Gaea the Earth Mother. They can, however, pledge fealty to any of the gods and often do – with many human factions electing to devote themselves to the service of a single god or faction (Sun, Moon or Earth).
Available Classes[edit | edit source]
Related[edit | edit source]
Racial Discipline[edit | edit source]
The Human Racial Discipline applies the following effects to your Crow
Racial Powers and Passives[edit | edit source]
- Passive: Increase Jewelcrafting and Jewelcrafting Experimentation statistics by 10.
- Passive: Increase the amount of Power Bar Slots available to you by 1.
- Passive: Reduces damage taken by 3%
- Passive: Grants and unlocks a Minor Discipline Slot.
- Increases your Damage Bonus by 10% while also making your powers more costly by 5% for 30 seconds.
- Moves 10 meters in you WASD direction.
Gallery[edit | edit source]
Character Model (Pre-Alpha-5.100)[edit | edit source]
Male and Female
Concept Art[edit | edit source]