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Campaign

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The beginning of each '''Campaign''' is like the first round of "Civilization": players are dropped blind and naked into a harsh environment filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.
 
The beginning of each '''Campaign''' is like the first round of "Civilization": players are dropped blind and naked into a harsh environment filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.
   
Campaign Worlds are procedurally generated -- meaning that a technology library is used to automate the process of creating each World’s map. Mountains, forests, rivers, castle ruins, abandoned villages – each World is different, which means the game of territorial conquest will be different in every Campaign. Campaign's will have different rulesets.
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Campaign Worlds are procedurally generated -- meaning that a technology library is used to automate the process of creating each World’s map. Mountains, forests, rivers, castle ruins, abandoned villages – each World is different, which means the game of territorial conquest will be different in every Campaign.
   
 
The worlds are also made of voxels (like Minecraft, only much smaller) – which means the entire world is destructible.
 
The worlds are also made of voxels (like Minecraft, only much smaller) – which means the entire world is destructible.
   
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Crowfall WorldRules 1.jpg
 
Crowfall WorldRules 2.jpg
 
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== Seasons ==
 
== Seasons ==
 
Each campaign world exists for a set duration – typically 1 to 3 months -- or until some "win condition" is met. During that time, the World will cycle through a single in-game year: Spring, Summer, Fall, and Winter. Through the course of the Campaign, the Worlds grow more sinister and deadly as the land is consumed by the Hunger – an unstoppable legion of the undead.
 
Each campaign world exists for a set duration – typically 1 to 3 months -- or until some "win condition" is met. During that time, the World will cycle through a single in-game year: Spring, Summer, Fall, and Winter. Through the course of the Campaign, the Worlds grow more sinister and deadly as the land is consumed by the Hunger – an unstoppable legion of the undead.
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Phase 5 is Victory and Defeat. The World is destroyed in a cataclysmic event as the Campaign comes to an end. The player's Kingdom emerges victorious, and they return to the Eternal Kingdoms to enjoy the spoils of war. Their adversaries head home, too -- to lick their wounds.
 
Phase 5 is Victory and Defeat. The World is destroyed in a cataclysmic event as the Campaign comes to an end. The player's Kingdom emerges victorious, and they return to the Eternal Kingdoms to enjoy the spoils of war. Their adversaries head home, too -- to lick their wounds.
   
[[File:Crowfall ZombieLineupConcept.jpg|center|500px|link=]]{{clr}}
 
 
== Rewards ==
 
== Rewards ==
 
Players can place items, resources, and materials into Embargo – basically, this is a way of “uploading” items to their [[Account Bank]] inside a Campaign. This can only be done at certain specific locations inside a Campaign, and items placed there are basically “in quarantine” until the Campaign is over.
 
Players can place items, resources, and materials into Embargo – basically, this is a way of “uploading” items to their [[Account Bank]] inside a Campaign. This can only be done at certain specific locations inside a Campaign, and items placed there are basically “in quarantine” until the Campaign is over.
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