Crowfall вики

Physics Simulation[]

It has been confirmed that there will be physics simulations for character movement, and combat systems. Players, as well as pojectiles will calculate mementum and inertia

Player Physics[]

  • The Player will interact with the environment in a system that uses Inverse Kinematics which creates complex looking player movements and posing automatically in real time.

«It's called Inverse Kinematics (or IK, for short)»

— J Todd Coleman [[[1]|(источник)]]

  • A physics model is in place to govern character movement. This means that players will not be able to move through one another.

Projectile Physics[]

  • Projectiles also use the physics engine for collision. This gives way to the possibility of connecting with an unintended target during ranged combat.