Crafting

Crafting is a central part of the player-driven economy in Crowfall and the primary way that items are created in the game. The goals of crafting are to enable players to create items that tie into the different systems, such as equipment, city building and sieges, and to create interlocking behaviors that drive players to engage with other players.

The closest crafting model to Crowfall is probably EVE Online. The recipe system is heavily inspired by the designs that Raph Koster created on both Ultima Online and Star Wars Galaxies, and the randomized enchantment system resembles the one designed by J Todd Coleman for Shadowbane.

Crafting is very likely going to be a decisive factor that determines whether a Campaign is lost or won.

Profession
Every character has the ability to craft some items from the beginning of the game. However, further crafting requires the accumulation of recipes via diverse gameplay mechanics. Crafting is a full and independent game system that can be the central focus of a character and a viable profession. It is an exploration game that implies testing and tuning.

The benefits of crafting include building a reputation by creating products that other players can rely on, selling items that are sought out far and wide and getting incessant requests from other players to craft new items. Crafters will be able to craft unique items, explore new recipes and profit from the results of this exploration, create customized items for all styles of play and affix their mark to their crafted items.

As players in Crowfall can and will lose their items, the crafters in the Campaigns will likely be in very high demand, while in the Eternal Kingdoms they will have to rely on other players to provide them with the resources they need to build and craft. The import and export rules also mean that there will be localized demand for crafting throughout the game universe.

Recipes
Crowfall’s recipes are fluid and the ingredients are not strict, which leads to a higher degree of system exploration. The player can choose which tiers of the resources to put in the slots and as long as the slots are filled with something valid, the recipe will craft. This reduces the recipe count significantly and every recipe in the Crowfall player’s book remains useful.

Additives that are dropped by the creatures can be added to alter the item in a significant way. While the recipe list is shorter, the possible outcomes are greater than a standard crafting system. Additional stages that can enhance the item, such as refining the alloys, forging the weapon and enchanting it with Thralls, increase the possible combinations. Ores from all resource tiers are used throughout the entire crafting tree, which means that no ore becomes obsolete. Any metal, leather or cloth can be used to fill the corresponding slots.

Basic Crafting

 * Basic Runetools
 * Basic Harvesting Axe
 * Basic Harvesting Hammer
 * Basic Harvesting Knife
 * Basic Harvesting Pick
 * Basic Harvesting Shovel


 * Basic Armor
 * Basic Boots
 * Basic Chest
 * Basic Gloves
 * Basic Helmet
 * Basic Shield


 * Basic Weapons
 * Basic Arrows
 * Basic Book of Sin
 * Basic Bow
 * Basic Dagger
 * Basic Mystical Staff
 * Basic Off Hand Pistol
 * Basic One Handed Axe
 * Basic One Handed Hammer
 * Basic One Handed Rapier
 * Basic One Handed Sword
 * Basic Two Handed Axe
 * Basic Two Handed Polearm
 * Basic Two Handed Sword


 * Survivalist
 * Small Campfire
 * Survivalist Cooking

Runemaking

 * Runes
 * Book Chapter
 * Runestone: Death
 * Runestone: Harvesting Tools
 * Runestone: Life


 * Rune Components
 * Axe Sigil
 * Death Sigil
 * Hammer Sigil
 * Knife Sigil
 * Life Sigil
 * Pick Sigil
 * Shovel Sigil
 * Specialty Seal
 * Unmarked Stone Runestone
 * Unmarked Wooden Runestone

Alchemy

 * Alchemy Components
 * Ambrosia
 * Grind Resource
 * Philosopher's Solution
 * Philosopher's Stone


 * Harvesting Potions
 * Harvest Exceptional Gems Minerals
 * Plentiful Harvest Potion: Grave Digging
 * Plentiful Harvest Potion: Logging
 * Plentiful Harvest Potion: Mining
 * Plentiful Harvest Potion: Quarrying
 * Plentiful Harvest Potion: Skinning


 * Potions and Flasks
 * Empty Flask
 * Healing over Time Potion

Cooking

 * Meats
 * Brisket

Blacksmithing

 * Fuel
 * Carbon
 * Coal


 * Armor Components
 * Chain Armor Layer
 * Metal Rings
 * Metal Sheet
 * Plate Armor Layer
 * Treated Steel


 * Weapon Components
 * Metal Bar
 * Weapon Grip


 * One Hand Weapon Components
 * Shield Covering
 * Weapon Blade: Curved
 * Weapon Blade: Long
 * Weapon Blade: Medium
 * Weapon Blade: Short
 * Weapon Blade: Thin
 * Weapon Crossguard
 * Weapon Head: Axe
 * Weapon Head: Hammer
 * Weapon Head: Mace
 * Weapon Hilt
 * Weapon Pommel
 * Weapon Shaft: Short


 * Ranged Weapon Components
 * Arrowhead Bundle:Crushing
 * Arrowhead Bundle: Piercing
 * Arrowhead Bundle: Slashing
 * Book Clasp
 * Bow Rest
 * Bow Sight
 * Pistol Barrel
 * Pistol Body
 * Pistol Hammer and Frizzen
 * Pistol Trigger


 * Two Handed Weapon Components
 * Great Weapon Crossguard
 * Great Weapon Pommel
 * Staff Heel
 * Sword Core: Great
 * Weapon Blade: Great
 * Weapon Head: Great Axe
 * Weapon Head: Great Mace
 * Weapon Hilt: Great
 * Weapon Shaft: Long
 * Weapon Shaft: Medium


 * Armor
 * Mail Boots
 * Mail Coif
 * Mail Gloves
 * Mail Hauberk
 * Plate Boots
 * Plate Chest
 * Plate Gloves
 * Plate Helmet
 * Shield


 * Weapons
 * One Handed Axe
 * One Handed Dagger
 * One Handed Hammer
 * One Handed Long Sword
 * One Handed Mace
 * One Handed Rapier
 * One Handed Scimitar
 * Pistol: Main Hand
 * Pistol: Off Hand
 * Two Handed Axe
 * Two Handed Mace
 * Two Handed Polearm
 * Two Handed Polemace
 * Two Handed Sword

Woodworking

 * Woodworking Components
 * Arrow Shaft Bundle
 * Book Binding
 * Book Bound Chapters
 * Bow Riser
 * Bow Stave Limb
 * Parchment Paper
 * Parchment Vellum
 * Plank
 * Shield Base: Medium
 * Shield Base: Small
 * Staff Head
 * Staff Limb


 * Woodworking Weapons
 * Bow: Arcane Longbow
 * Bow: Composite Recurve
 * Bow: Composite Reflex
 * Bow: High Tension Compound
 * One Handed Book
 * Staff


 * Wood Crafts
 * Advanced Arrows
 * Basic Arrows
 * Magic Quiver


 * Siege Warfare
 * Siege Ballista Blueprint
 * Siege Catapult Blueprint


 * Siege Warfare Components
 * Blueprint Scroll


 * Cartography Components
 * Pen and Ink
 * Rudimentary Compass


 * Cartography
 * Blank Map

Leatherworking

 * Leatherworking Components
 * Bow Grip
 * Bow String
 * Enarmes
 * Hardened Leather
 * Lacing Sinew
 * Leather Armor Layer
 * Reinforced Padding
 * Stitched Leather


 * Leather Armor
 * Leather Boots
 * Leather Chest
 * Leather Gloves
 * Leather Helmet

Necromancy

 * Necromancy Components
 * Restored Arm
 * Restored Centaur Body
 * Restored Head
 * Restored Leg
 * Restored Torso


 * Vessels
 * Centaur Vessel
 * Elken Vessel
 * Fae Vessel
 * Guinecean Vessel
 * Half-Elf Vessel
 * Half-Giant Vessel
 * High-Elf Vessel
 * Human Vessel
 * Minotaur Vessel
 * Nethari Vessel
 * Stoneborn Vessel
 * Wood-Elf Vessel

Jewelcrafting

 * Gem Cutting, Grinding, Polishing
 * Cut Gemstone: Oval
 * Cut Gemstone: Round
 * Cut Gemstone: Square
 * Grind Gemstone
 * Polish Gemstone
 * Polish Soulgem


 * Jewelry Settings
 * Ring Band
 * Ring Setting


 * Jewelry
 * Ring

Stonemasonry

 * Stonemasonry Components
 * Diamond Cutting Blade
 * Grinding Wheel
 * Polishing Paste


 * Geomancy
 * A Large City Parcel
 * A Basic Small Farm Parcel
 * A Basic Small Woodland Creek
 * A Basic Woodland Grove Parcel
 * A Basic Woodland Hills Parcel
 * A Medium Shire Parcel
 * A Medium Town Parcel
 * A Medium Village Parcel
 * A Small Hamlet Parcel
 * An Extra Large Capital Parcel


 * Geomancy Components
 * Earth
 * Gravel
 * Mulch
 * Ore Concentrate


 * Geomancy Architecture
 * Deed: Cottage
 * Deed: Fort Keep
 * Deed: Manor
 * Deed: Throne Lodge
 * Deed: Villa


 * Geomancy Architecture Components
 * A Set of Bricks
 * Architectural Arches
 * Architectural Roof Segment
 * Architectural Wall Segment
 * Architecture Frame
 * Carpentry Nails
 * Floor Tiles
 * Foundation Segment
 * Wall Insulation
 * Wood Shingle