Eternal Kingdoms

Eternal Kingdoms are a player owned area where they can create a sprawling town, or mighty palace, fight creatures, create PvP areas, craft items and collect basic resources

The owning player is the ruler of their kingdom and can set rules on how the kingdom operates (PvP, taxes, etc). They can also allocate areas of their kingdoms so other players can set up their own strongholds and increasing the benefits of players in that kingdom.

Each player owns an Eternal Kingdom but does not have to develop their Kingdom. The choice is up to the player

Size
Eternal Kingdoms are made up of a large number of tiles called LOTS.

Not all Lots are available to be built upon when the Eternal Kingdom is created, the player will need to collect enough resources to be able to purchase a parcel of land (a parcel of land can be between 1 Cell in size and up to 5+ for more complicated land types) and place that parcel within your Kingdom

Creating
Eternal Kingdoms are created while proceeding through a tutorial. Kingdoms are intially made up of land that can not be built upon, called "wilds"

Parcels of land are required to allow to be built upon. The size of the initial parcel of land given is

Early backers donating via KickStarter were given tax-free parcels of land depending on their donation level.

Pledging still offers Tax-free parcels of land for certain levels

Parcels
Parcels, are pre-joined land cells, which can be placed by players in their Eternal Kingdoms. Since the Kickstarter days, the Crowfall team often referred to them as Tetris pieces. The parcels contain a grid of hundreds of smaller subdivisions, which are called lots.

Building Assets can be dropped on the parcels, like props, resource spawners ("Harvestable" resource spawners, not factories!), NPC, monster spawners, buildings, strongholds and etc.

Parcels are purchased using in-game resources or via the game Store

Parcels are then placed using the Kingdom Builder tool. Parcels of land are shaped like Tetris blocks and mesh with each other to form the land to build upon.

Image shows a Concept of the Kingdom Builder screen with the Tetris blocks outlined in Red

Parcels are divided into two types - Stronghold and Resources Stronghold Parcels are intended for housing and marketplace areas - players can place their houses around the stronghold to form villages, towns or cities. Resource Parcels are placed around Stronghold Parcels to provide some benefit to the Stronghold. Resource parcels can increase the number of occupants in the Stronghold or can offset the tax to maintain the buildings around the Stronghold

Stronghold Parcels
Strongholds can be upgraded in the occupancy size and build-able area. Stronghold progression from smallest to largest is Estate, Fortification, Keep, Castle, Fortress, Citadel and Palace. These progressions change cell size and configuration. Progressions have intermediate progressions of Small, Medium and Large which do not change cell size or configuration.

Buildings
After a parcel of land has been placed into the Kingdom buildings can be placed on the parcel by using the Parcel Builder tool

Buildings can be upgraded which improves the aesthetic quality and may provide better benefits

Public or Private
The Kingdom can be made Private which allows you to allow access to only players you want or the Kingdom can be made Public which allows anyone to build in the Kingdom and expand the abilities of the Kingdom. The ruler of the Kingdom still has ultimate control over the Kingdom so if a player is straying outside their guidelines then the ruler can remove the player from the Kingdom.

Setting Public or Private or removing players can be done in the Kingdom Builder



Players in a Kingdom can be assigned a ruler status, the ruler hierarchy from most powerful to least is Monarch, Noble, Vassal and Tenant. All privileges of a status are adopted by any status above them in the hierarchical tree, that is a Noble can do what a Vassal and Tenant can do but cannot perform the functions of a Monarch.

Monarchs can set PvP rules, set taxes, and grant regions to players. A Noble can grant Lots to Vassals. Vassals can place buildings onto Lots and grant access for Tenants to those building. Tenants can place relics and thralls into buildings they have access to.

Regions
As the monarch of an Eternal Kingdom you can divide up the kingdom into different regions and allow other players to take control of that region. This is done using the Kingdom Builder



A player can leave an Eternal Kingdom and take all land parcels and buildings that they have purchased and move to another Eternal Kingdom.

If the ruler of the Kingdom removes you from their Kingdom the land parcels and buildings that you have purchased remain with you.

Related

 * Housing