Eternal Kingdoms

Eternal Kingdoms are a player owned area where they can create a sprawling town, or mighty palace, fight creatures, create PvP areas, craft items and collect basic resources

The owning player is the ruler of their kingdom and can set rules on how the kingdom operates (PvP, taxes, etc). They can also allocate areas of their kingdoms so other players can set up their own strongholds and increasing the benefits of players in that kingdom.

Each player owns an Eternal Kingdom but does not have to develop their Kingdom. The choice is up to the player

Size
Eternal Kingdoms are made up of a large number of tiles called LOTS.

Not all Lots are available to be built upon when the Eternal Kingdom is created, the player will need to collect enough resources to be able to purchase a parcel of land (a parcel of land can be between 1 Cell in size and up to 5+ for more complicated land types) and place that parcel within your Kingdom

Creating
Eternal Kingdoms are created while proceeding through a tutorial. Kingdoms are intially made up of land that can not be built upon, called "wilds"

Parcels of land are required to allow to be built upon. The size of the initial parcel of land given is

Early backers donating via KickStarter were given tax-free parcels of land depending on their donation level.

Pledging still offers Tax-free parcels of land for certain levels

Parcels
Parcels are purchased using in-game resources or via the game Store

Parcels are then placed using the Kingdom Builder tool. Parcels of land are shaped like Tetris blocks and mesh with each other to form the land to build upon.

Image shows a Concept of the Kingdom Builder screen with the Tetris blocks outlined in Red

Parcels are divided into two types - Stronghold and Resources Stronghold Parcels are intended for housing and marketplace areas - players can place their houses around the stronghold to form villages, towns or cities. Resource Parcels are placed around Stronghold Parcels to provide some benefit to the Stronghold. Resource parcels can increase the number of occupants in the Stronghold or can offset the tax to maintain the buildings around the Stronghold

Stronghold
Strongholds can be upgraded in the occupancy size and build-able area. Stronghold progression from smallest to largest is Estate, Fortification, Keep, Castle, Fortress, Citadel and Palace. These progressions change cell size and configuration. Progressions have intermediate progressions of Small, Medium and Large which do not change cell size or configuration.