Champion

The  is one of the playable classes in Crowfall. The underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the now can be played by several races, too.



Description
Mercenaries, protectors, conquerors and warlords – the title of Champion is given only to warriors who, both literally and figuratively, rise above the rest and to become the best of their kind. Hailing for a variety of cultures and professions, all great Champions share one common trait: they shine in their ability to face others in one-on-one combat and emerge victorious. In death, Champions are often chosen to fight for the gods, carrying on in the afterlife much as they did while living: fighting for a cause, noble or otherwise, and leaving a trail of bodies in their wake.

"Blood and Bone"

Backstory
Aye, yer lookin’ at him. Why -- what’s it to you?!

Oh, you need a Champion! Ye’ve got gold, I reckon?

I was a kid when I was made a 'Sir.' Noble blood? Pshaw! Me da’ was a butcher. Some say I’m not far off.

Ye know of Sir Merryll, the man they called the Gryphon Knight? He challenged my Lord Barstow. Trial by combat. If you’re gonna bed another man’s wife, best not pick a man three decades your junior.

What a fight that would have been! Barstow, old and slow and gouty and drunk -- against Ser Merryll of Callis, the Talon Blade!

Barstow saw me -- big as an ox and twice as stubborn – and knighted me on the spot.

Once I snapped the good knight’s little sword, he weren't so tough. Tried to bite me, like a mangy alley cat. I ripped out his tongue.

Divine Justice, eh? Far as I can tell, the Gods shit on the righteous and the sinners ‘bout the same. I win because I’m stronger, and I’m willing to do what other men won’t.

What did ye say ye’ve been accused of, again?

Y’know what -- never mind, it matters not. Ye look innocent to me.

an I got an eye for these things.

Champion skills
{|
 * {{skill
 * image = Smash.png
 * name = Smash
 * casttime = Instant
 * target = Cone
 * velocity = N/A
 * lifetime = N/A
 * range = 4.5m
 * cost = N/A
 * rest = 5 Rage
 * dur = N/A
 * description = Strike in front of you for 631 - 854 +88% Weapon Damage, generating 5 Rage if you hit.
 * dur = N/A
 * description = Strike in front of you for 631 - 854 +88% Weapon Damage, generating 5 Rage if you hit.

Combos
}}
 * {{skill
 * image = Massive cleave icon.png
 * name = Massive Cleave
 * casttime = Instant
 * target = Cone
 * velocity = N/A
 * lifetime = N/A
 * range = 5m
 * cost = 20 Rage
 * rest = N/A
 * dur = N/A
 * description = Strike in front of you for 830 - 1123 +250% Weapon Damage.
 * range = 5m
 * cost = 20 Rage
 * rest = N/A
 * dur = N/A
 * description = Strike in front of you for 830 - 1123 +250% Weapon Damage.

Combo
}}
 * {{skill
 * image = Spinning backfist icon.png
 * name = Spinning Backfist
 * casttime = Instant
 * target = Cone
 * velocity = N/A
 * lifetime = N/A
 * range = 4m
 * cost = 10 Rage
 * rest = N/A
 * dur = N/A
 * description = Spin in front of you dealig 777 - 1052 +175% Weapon Damage as Crushing Damage.
 * rest = N/A
 * dur = N/A
 * description = Spin in front of you dealig 777 - 1052 +175% Weapon Damage as Crushing Damage.

Combo
}}
 * {{skill
 * image = Vicious stomp icon.png
 * name = Vicious Stomp
 * casttime = Instant
 * target = Cone
 * velocity = N/A
 * lifetime = N/A
 * range = 5m
 * cost = 10 Rage
 * rest = N/A
 * dur = N/A
 * description = Stomp the ground in front of you, dealing 810 - 1095 +100% Weapon Damage. Applies a 50% movement speed reduction to all hit.
 * rest = N/A
 * dur = N/A
 * description = Stomp the ground in front of you, dealing 810 - 1095 +100% Weapon Damage. Applies a 50% movement speed reduction to all hit.

Combos
}}
 * }
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 * }